Red Barton flight has taken off. The Schism crew has worked very hard to get here, and now it’s time to start sharing some news with the world, so here we are. On post #1, inventively named (drumroll) RED BARTON DEVELOPMENT BLOG – POST #1.
Today (well, more like late late tonight EST) we have officially kicked off the development blog for our first title, Red Barton, an action packed arcade flight simulatio shooter conceived in the mind of game’s designer Kosta Zdravkovic and developed by Schism Worldwide
Easiest to describe as the Great War offspring of the legendary Star Fox on N64, and arcade Afterburner brought to the fantasy steampunk world with comic book style graphics, immersive story-line and innovative game-play – it’s guaranteed to keep you glued to your PCs, Macs, iOS, Android devices, and all targeted platforms (TBD).
Right now we are weeks away from an alpha, so I can’t emphasize how freakishly exhilarated we all are looking at our brainchild develop into a fully functional game.
It’s been almost a year in the making for our game designer, and the better part of 2016 for the development team at Schism Worldwide, but man, what a ride it was, and still is. Mountains of textures, models and animations were made, countless lines of code were written within Unity, our platform of choice, and we’re spending our days optimizing the workflows and game experience and constantly improving something, but we’re getting there…
We’re a relatively new name in the game world, but as we all come from game dev and VFX world, we can tell if the work is still not there and will keep working on the polish before the alpha is ready for testing. Speaking of testing, should you be interested for helping Red Barton see the light of day, pray tell, we will be on the lookout for alpha and beta testers out there, but all in good time. We are still figuring out the secure system to facilitate that effort.
Oh, and btw. the featured image is an early-stage image from the upcoming trailer. Yep. There’s gonna be a trailer. Maybe even a teaser. We’re working on it 😉
So, starting from now, we will try and keep up with our development of the game, and keep everyone posted about progress here on our main blog, so stay tuned!